Skip to content
Chemistry for classes 8–10 · Free beta

Turn chemistry lessons into playable labs.

Give your students something to figure out. Create an interactive lab with AI, refine it in chat, and share it with your class — all in the browser.

Teacher-led creationStudents play by link
Example lesson · Class 9Discovery lab

A mixture. A question. Your move.

Sand, salt and water. How would you separate them?

01Observe02Choose a method03Test your idea

Early beta. Already used by a partner school.

Open to school partnerships
How it works

Your lesson. A new way to explore it.

Bring your teaching ideas. LessonPlay helps turn them into an interactive experience you can review, refine and share.

  1. 1

    Describe the lesson

    Start with a concept, a chapter section or a PDF. Tell the studio what your students should explore.

  2. 2

    Create a learning lab

    The AI designs and builds the simulation. Follow its progress and see the game take shape beside the chat.

  3. 3

    Review and refine

    Play through the lab, review the science and ask for changes. Adjust the language and challenge for your class.

  4. 4

    Share one link

    Publish after the checks pass. Students open your link in their browser, without creating an account.

The studio workflow

From an idea to something students can try.

Your conversation and game preview, side by side. This illustration shows how the studio builds and checks a lab before you share it.

lessonplay.spaceBuilding

Class 9 — separation of mixtures. Make them figure out which method to use instead of memorising the list.

Building a discovery lab: five mixtures, four tools, and no hint about which tool fits. Here we go.

  1. Read the chapter section
  2. Plan the level ladder
  3. Write the simulation rules
  4. Play it through to a win
  5. Publish a shareable link
Preview Code Gate
Level 2 · Unknown mixture

Sand, salt and water are in the same beaker. Get the salt out — dry, and without losing it.

A
B
C
FilterEvaporateDecantDistil
Rendering preview…
What you can build

More ways to make chemistry click.

Create chemistry experiences where students make decisions, observe results and connect what happens to what they've learned.

Discovery lab

Learn through investigation

Give students an unknown and a set of tools. They choose tests, observe the results and use evidence to reach an answer.

  • Identify the unknown salt, acid or gas
  • Reactivity series — predict, then check
  • Which separation method, and why that one

Guided lab

Practice an experiment

Turn a textbook activity into a guided simulation. Students set up apparatus, follow the sequence and observe how their choices affect the result.

  • Filtration, evaporation and crystallisation
  • Paper chromatography end to end
  • Sublimation and distillation setups

Starting with school chemistry

The beta focuses on chemistry for classes 8–10. Physics and biology are not available yet; future subject coverage will depend on what educators need and what we can validate.

The gate

Every published game passes three checks

Publishing requires structural checks, quality checks, and automated replay to pass. These checks verify game behavior; educators still review scientific accuracy and suitability for their class.

structural

It runs

The validator checks game structure and references. Publishing also requires tests and the build to pass.

quality

It's a real puzzle

Quality checks look for levels that can be won from evidence, discourage guessing, and leave room to choose an approach.

replay

It's been won

Automated replay plays the game to a win through the same session logic students use. A failed replay blocks publishing.

A game that fails any check can’t be published. The studio reads the failure report, fixes it, and runs the gate again before publishing.

In practice

A place in your classroom.

Use a lab to introduce a concept, explore it together, or give students another way to practise. Keep refining it as you learn what works.

  • One link, any device

    Students open a browser link on a phone or laptop. You can also walk through a lab together on a classroom projector.

  • Shape it to your lesson

    Ask for a focused activity or a longer investigation. Review the game and adjust the scope to suit your class time.

  • One link, updated lessons

    Your shared link opens the latest published game. Publish an improvement without sending a new URL; earlier versions remain available in the studio.

  • Change it in a sentence

    “Make level 3 harder.” “Use the words from our textbook.” “Add a step for safety goggles.” Come back any time and say what you want different.

For schools & educators

Let's build better science lessons together.

LessonPlay is already being used by a partner school. We're open to more school partnerships and conversations with educators who want to bring interactive chemistry into their classrooms.

Have a classroom in mind?

  • Tell us about your teaching needs
  • Explore LessonPlay with your educators
  • Help shape the product with feedback
Discuss a partnership rishabh@lessonplay.space
The person behind LessonPlay

Built with curiosity. Shaped by teachers.

LessonPlay started with a simple question: what if a chapter became a place students could explore? We're starting with school chemistry and learning from the educators who use it.

Rishabh Singh, founder of LessonPlay

Rishabh Singh

Founder & builder · LessonPlay

A simple ambition: help teachers create science lessons students can learn from by trying things for themselves.

I build AI-powered products end to end. I started LessonPlay in June 2026 and am developing it with feedback from educators, including a partner school using the platform.

Questions

The things people ask first

  • Do I need to know how to code?

    No. You write the way you'd brief a helpful assistant — in sentences. The studio writes and tests the code itself; the code panel is there if you're curious, not because you need it.

  • What subjects work right now?

    The beta supports school chemistry for classes 8–10, including topics from NCERT chapters. Physics and biology are not available yet.

  • How long does a game take to build?

    A first playable version usually lands in a few minutes, while you watch. Tightening it — difficulty, wording, an extra level — is a sentence at a time after that.

  • Can I share it with someone else?

    Yes. Publishing gives you a link that plays in any browser, on a phone or a shared machine. Whoever opens it doesn't sign up for anything, and the link keeps working after you make changes.

  • What if the game gets the chemistry wrong?

    You're the check that matters, and you play it before anyone else does. Tell it what's wrong in plain words and it edits the simulation — and nothing publishes until it passes the validation gate again.

  • How finished is this?

    LessonPlay is in early beta. You can build, revise, and publish chemistry games today. Topic coverage is limited and generation can fail, so review each game before classroom use. Feedback from educators helps guide development.

  • What does it cost?

    The beta is free and no payment card is required. Future paid plans have not been announced.

  • Who can create an account?

    Studio accounts are for educators and adults. Students can play a published game through its shared link without creating an account. Do not upload student personal information.

Start with one lesson

Give your next chemistry lesson a little more possibility.

Bring a chapter, a concept or a classroom idea. See what your students could explore.

Free while in beta · Chemistry for classes 8–10