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Free beta — chemistry, classes 8–10

Your chemistry chapter, as a game

Describe a lesson — or paste the chapter straight in. LessonPlay builds a real, playable lab simulation you can reason your way through, then hands you one link to keep or pass on.

Free while in beta · Nothing to install · Runs in any browser

What actually happens

One sentence in. A playable lab out.

You describe the lesson. The studio writes the simulation, plays it to a win to prove it works, and publishes it. You watch the whole thing happen.

lessonplay.appBuilding

Class 9 — separation of mixtures. Make them figure out which method to use instead of memorising the list.

Building a discovery lab: five mixtures, four tools, and no hint about which tool fits. Here we go.

  1. Read the chapter section
  2. Plan the level ladder
  3. Write the simulation rules
  4. Play it through to a win
  5. Publish a shareable link
Preview Code Gate
Level 2 · Unknown mixture

Sand, salt and water are in the same beaker. Get the salt out — dry, and without losing it.

A
B
C
FilterEvaporateDecantDistil
Rendering preview…
How it works

From a chapter you already teach to a game your class can play — in one sitting.

Four steps, and only the first one is work.

  1. 1

    Describe the lesson

    Paste the chapter section, drop the PDF, or just name the concept. It reads the activities and works out what a student would actually have to figure out.

  2. 2

    Watch it get built

    Rules, levels and code are written in front of you, file by file. No spinner, no black box — you can see exactly what it decided and why.

  3. 3

    Play it, then push back

    The game opens next to the chat. Too easy? Wrong vocabulary for your class? Say so in a sentence and it edits the real thing.

  4. 4

    Share one link

    Publish and you get a link. Students open it in any browser — no accounts, no installs, nothing to hand out but a URL.

What you can build

Not a slideshow. Not a multiple-choice quiz.

Two kinds of game today, both built for chemistry. Every game is a real simulation with rules underneath — not a quiz with a lab-coat skin on it.

Discovery lab

Make them figure it out

The student meets an unknown and a bench of tools. Pick a test, run it, read what happened, narrow it down, commit an answer. The world stays consistent, so the only way through is reasoning — and guessing costs you.

  • Identify the unknown salt, acid or gas
  • Reactivity series — predict, then check
  • Which separation method, and why that one

Guided lab

Run the experiment properly

A faithful, phone-shaped run of a textbook activity: set up the apparatus, do it in the right order, and watch the real consequence of getting the order wrong. The NCERT activity, with your hands on it.

  • Filtration, evaporation and crystallisation
  • Paper chromatography end to end
  • Sublimation and distillation setups

Physics and biology are next

The beta is chemistry-only on purpose — one subject, done properly, before we widen it. The engine underneath is subject-agnostic, so the rest follows.

The gate

Every game is play-tested before you ever see it

AI that writes games writes broken games. So nothing reaches you until it has proven itself against three checks — and the third one is a machine playing your game to a win.

structural

It runs

Structure, types and build. Every level is reachable and nothing dead-ends.

quality

It's a real puzzle

Winnable from the evidence given, impossible to brute-force, and not on rails. A level that can be clicked through doesn't ship.

replay

It's been won

The game is played all the way to a win through the same logic a player will hit. If it can't be finished, it isn't finished.

A game that fails any check can’t be published. The studio reads the failure report, fixes it, and runs the gate again — you just see the version that passed.

In practice

Made to be used, not demoed

Built around how this actually gets used — a shared link, a short session, and whoever made it wanting to change one thing after watching it played.

  • One link, any device

    A phone, a shared laptop, a projector at the front. Whoever opens the link just plays — no accounts, no installs, nothing to approve.

  • Fits one sitting

    Games are built to be finished in one sitting, not a term. Short enough for a warm-up, a revision block, or an idle evening with one chapter.

  • Every version keeps working

    Publish again and the old link still plays the old game. Change a level in March without breaking what you sent in January.

  • Change it in a sentence

    “Make level 3 harder.” “Use the words from our textbook.” “Add a step for safety goggles.” Come back any time and say what you want different.

Questions

The things people ask first

  • Do I need to know how to code?

    No. You write the way you'd brief a helpful assistant — in sentences. The studio writes and tests the code itself; the code panel is there if you're curious, not because you need it.

  • What subjects work right now?

    Chemistry only. The beta is deliberately narrow: school chemistry, classes 8–10 — the kind of content in an NCERT chapter. Physics and biology use the same engine and are next.

  • How long does a game take to build?

    A first playable version usually lands in a few minutes, while you watch. Tightening it — difficulty, wording, an extra level — is a sentence at a time after that.

  • Can I share it with someone else?

    Yes. Publishing gives you a link that plays in any browser, on a phone or a shared machine. Whoever opens it doesn't sign up for anything, and the link keeps working after you make changes.

  • What if the game gets the chemistry wrong?

    You're the check that matters, and you play it before anyone else does. Tell it what's wrong in plain words and it edits the simulation — and nothing publishes until it passes the validation gate again.

  • How finished is this?

    Not very, and we'd rather say so. One game template today, a narrow slice of chemistry, and rough edges you will find. We're iterating in the open — the engine, the templates and the validation gate all move week to week. Try it, tell us where it falls short, and expect it to have changed by the time you come back.

  • What does it cost?

    Nothing during the beta. We'd rather have people using it and telling us what breaks than a pricing page.

Pick any chapter and see what it becomes.

Paste it in and see what comes back. It takes one sentence and a few minutes, and it’s free while we’re in beta.

Free beta · Chemistry, classes 8–10 · No card, no install